Curriculum – Design & Technology
Intent
At Lumley Junior School, we use the National Curriculum for Design and Technology as the basis of our DT programme.
The National Curriculum for Design and Technology aims to ensure that all pupils:
- develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
- build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
- critique, evaluate and test their ideas and products and the work of others
- understand and apply the principles of nutrition and learn how to cook.
At Key Stage Two, we view Design and Technology as being fundamental in allowing pupils to learn how to take risks, become resourceful, innovative, enterprising and capable citizens. Design and Technology is an inspiring, rigorous and practical subject which allows children to express themselves creatively and imaginatively with purposeful tasks. There is clear progression in skills and the tools that children are taught to use.
Knowledge and Key Skills Progression Grids:
DESIGN TECHNOLOGY – KS2 Knowledge and Key Skills – September 2022
Implementation
We provide pupils with the opportunity to design, make and evaluate ideas and products. Lessons are adapted where necessary to meet the needs of pupils including those with special educational needs and disabilities. The aspects of Design and Technology that our children are exposed to are: food, mechanisms, structures, textiles and electrical systems.
At Lumley Juniors, we use Kapow as a basis for our Design and Technology teaching. Teaching staff are able to deliver high quality, captivating lessons using inspiring, visual demonstrations of proven techniques developed in the classroom by top specialists.
Impact
By the end of Key Stage Two most children will:
Design
- Use market research to inform plans and ideas.
- Follow, justify and refine plans.
- Consider culture and society in plans and designs.
- Work within a budget.
- Draw a design from three different perspectives.
- Model ideas through prototypes.
Make
- Use a range of tools and equipment with precision.
- Confidently select materials for a range of different purposes.
- Make a prototype before a final version.
- Join and combine materials to create a working model, modifying during the process.
- Measure, mark and cut wood to create a range of structures.
- Understand that for the frame to function effectively the components must be cut accurately.
- Mark and cut fabric accurately, in accordance with a design.
- Sew a strong running stitch, making small, neat stitches and following the edge.
Technical Language
- Understand the combinations of food that will complement one another.
- Understand where food comes from, describing the process of ‘Farm to Fork’ for a given ingredient.
- Know that structures can be strengthened by manipulating materials and shapes.
- Learn different decorative stitches.
- Sew accurately with even regularity of stitches.
Evaluate
- Explain how products should be stored and give reasons.
- Test my products.
- Evaluate my product during and at the end of the assignment and record my evaluations.
- Evaluate the key designs of individuals in design and technology and how they have helped
shape the world. - Apply points of improvements.
Cooking and Nutrition
- Peel, chop, slice, grate, mix, knead and bake a range of food.
- Create and adapt a recipe based on research and using seasonal ingredients.
- Weigh and measure ingredients.
- Follow a recipe, including using the correct quantities of each ingredient.
- Work safely and hygienically with independence.
- Evaluate a recipe, considering: taste, smell, texture and origin of the food group.